import type { PageServerLoad } from './$types'; import type PlayerCellDto from '$lib/DTOs/PlayerCellDto'; import type { PlayerSet } from '$lib/DTOs/PlayerCellDto'; export const load: PageServerLoad = async ({ params }) => { const characterClasses = [ "Warrior", "Mage", "Archer", "Rogue", "Paladin", "Sorcerer", "Druid", "Monk", "Necromancer", "Bard", "Knight", "Assassin", "Barbarian", "Cleric", "Wizard", "Ranger", "Enchanter", "Samurai", "Alchemist", "Summoner", "Beastmaster", "Elementalist", "Dark Knight", "Guardian", "Illusionist", "Pirate", "Shadowblade", "Berserker", "Healer", "Sorceress", "Tempest", "Sage", "Priestess", "Gladiator", "Mystic", "Elemental", "Arcane", "Swordsman", "Invoker", "Warlock", "Dancer", "Enforcer", "Runemaster", "Shaman", "Spiritbinder", "Templar", "Mystic", "Sorcerer", "Valkyrie", "Paladin", "Warrior", "Bard", "Monk", "Assassin", "Cleric", "Ranger", "Druid", ]; const names = [ "Alice", "Bob", "Charlie", "Diana", "Ethan", "Fiona", "George", "Hannah", "Ian", "Julia", "Kevin", "Laura", "Michael", "Nina", "Oscar", "Paula", "Quentin", "Rachel", "Steven", "Tina", "Uma", "Victor", "Wendy", "Xander", "Yvonne", "Zach", "Aaron", "Bella", "Caleb", "Daisy", "Eli", "Faith", "Gavin", "Hazel", "Isaac", "Jasmine", "Kyle", "Lily", "Mason", "Nora", "Owen", "Piper", "Quincy", "Riley", "Sean", "Tara", "Ulysses", "Valerie", "Walter", "Xenia", "Yusuf", "Zara", "Adam", "Bianca", "Connor", "Delilah", "Evan", "Faye", "Grant", "Hailey", "Ivan", "Jenna", "Kevin", "Lara" ]; const prefixes = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"; const generatePlayerCell = (index: number): PlayerCellDto => { const prefix = prefixes[index % prefixes.length]; return { name: names[index], playerId: `p${String(index + 1).padStart(3, "0")}`, prefix: prefix, character: characterClasses[index % characterClasses.length], seed: index + 1, // Ensures unique seed }; }; const round1: Array = new Array(); for (let i = 0; i < 32; i++) { const player1 = generatePlayerCell(i * 2); const set: PlayerSet = { player1, player2: generatePlayerCell(i * 2 + 1), winner: player1, matchId: `A${i + 1}`, } round1.push(set); } return { rounds: [round1,] }; };