WIP: Creating cells and brackets
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@@ -1,137 +1,104 @@
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import type { PageServerLoad } from './$types';
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import type PlayerCellDto from '$lib/DTOs/PlayerCellDto';
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import type { PlayerSet } from '$lib/DTOs/PlayerCellDto';
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export const load: PageServerLoad = async ({ params }) => {
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const playerCells: Array<PlayerCellDto> = [
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{ name: 'Alice' },
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{ name: 'Bob', prefix: 'B', character: 'Knight' },
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{ name: 'Charlie', prefix: 'C' },
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{ name: 'Diana', character: 'Archer' },
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{ name: 'Ethan', prefix: 'E', character: 'Mage' },
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{ name: 'Fiona' }, { name: 'George', prefix: 'G' },
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{ name: 'Hannah', character: 'Warrior' },
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{ name: 'Ian', prefix: 'I', character: 'Rogue' },
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{ name: 'Jasmine' },
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{ name: 'Kevin', prefix: 'K', character: 'Paladin' },
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{ name: 'Laura', character: 'Cleric' },
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{ name: 'Mike', prefix: 'M' },
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{ name: 'Nina', character: 'Druid' },
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{ name: 'Oscar', prefix: 'O', character: 'Sorcerer' },
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{ name: 'Paula' },
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{ name: 'Quentin', prefix: 'Q' },
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{ name: 'Rachel', character: 'Bard' },
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{ name: 'Sam', prefix: 'S', character: 'Monk' },
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{ name: 'Tina' },
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{ name: 'Ulysses', prefix: 'U', character: 'Necromancer' },
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{ name: 'Vera', character: 'Ranger' },
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{ name: 'Walter', prefix: 'W' },
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{ name: 'Xena', character: 'Assassin' },
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{ name: 'Yara', prefix: 'Y', character: 'Summoner' },
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{ name: 'Zack' },
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{ name: 'Amber', prefix: 'Am', character: 'Beastmaster' },
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{ name: 'Blake', character: 'Elementalist' },
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{ name: 'Carmen', prefix: 'Cm', character: 'Guardian' },
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{ name: 'Derek' },
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{ name: 'Elena', prefix: 'El', character: 'Invoker' },
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{ name: 'Frank', character: 'Alchemist' },
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{ name: 'Grace', prefix: 'Gr' },
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{ name: 'Henry', character: 'Tracker' },
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{ name: 'Isla', prefix: 'Is', character: 'Enchanter' },
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{ name: 'Jack' },
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{ name: 'Kara', prefix: 'Kr', character: 'Berserker' },
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{ name: 'Liam', character: 'Shadowcaster' },
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{ name: 'Maya', prefix: 'My' },
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{ name: 'Noah', character: 'Invoker' },
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{ name: 'Olivia', prefix: 'Ol', character: 'Mystic' },
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{ name: 'Peter' },
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{ name: 'Queenie', prefix: 'Qu', character: 'Spellblade' },
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{ name: 'Ryan', character: 'Templar' },
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{ name: 'Sophia', prefix: 'So' },
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{ name: 'Thomas', character: 'Warlord' },
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{ name: 'Uma', prefix: 'Um', character: 'Shadowdancer' },
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{ name: 'Victor' },
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{ name: 'Wendy', prefix: 'We', character: 'Elementalist' },
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{ name: 'Xander', character: 'Runemaster' },
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{ name: 'Yvonne', prefix: 'Yv' },
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{ name: 'Zoe', character: 'Chronomancer' },
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{ name: 'Aaron', prefix: 'Aa', character: 'Battle Mage' },
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{ name: 'Bella' },
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{ name: 'Caleb', prefix: 'Ca', character: 'Guardian' },
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{ name: 'Delilah', character: 'Invoker' },
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{ name: 'Eli', prefix: 'El', character: 'Sorcerer' },
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{ name: 'Faith' },
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{ name: 'Gavin', prefix: 'Ga', character: 'Paladin' },
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{ name: 'Hailey', character: 'Druid' },
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{ name: 'Isaac', prefix: 'Is', character: 'Rogue' },
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{ name: 'Julia' },
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{ name: 'Kyle', prefix: 'Ky', character: 'Warrior' },
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{ name: 'Lily', character: 'Bard' }
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const characterClasses = [
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"Warrior",
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"Mage",
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"Archer",
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"Rogue",
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"Paladin",
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"Sorcerer",
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"Druid",
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"Monk",
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"Necromancer",
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"Bard",
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"Knight",
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"Assassin",
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"Barbarian",
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"Cleric",
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"Wizard",
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"Ranger",
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"Enchanter",
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"Samurai",
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"Alchemist",
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"Summoner",
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"Beastmaster",
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"Elementalist",
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"Dark Knight",
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"Guardian",
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"Illusionist",
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"Pirate",
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"Shadowblade",
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"Berserker",
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"Healer",
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"Sorceress",
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"Tempest",
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"Sage",
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"Priestess",
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"Gladiator",
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"Mystic",
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"Elemental",
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"Arcane",
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"Swordsman",
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"Invoker",
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"Warlock",
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"Dancer",
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"Enforcer",
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"Runemaster",
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"Shaman",
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"Spiritbinder",
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"Templar",
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"Mystic",
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"Sorcerer",
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"Valkyrie",
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"Paladin",
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"Warrior",
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"Bard",
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"Monk",
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"Assassin",
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"Cleric",
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"Ranger",
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"Druid",
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];
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const round1Matches: Array<{
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player1: PlayerCellDto;
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player2: PlayerCellDto;
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seed1: number;
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seed2: number;
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matchId: string;
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}> = new Array();
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const round2Matches: Array<{
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player1: PlayerCellDto;
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player2: PlayerCellDto;
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seed1: number;
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seed2: number;
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matchId: string;
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}> = new Array();
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const round3Matches: Array<{
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player1: PlayerCellDto;
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player2: PlayerCellDto;
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seed1: number;
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seed2: number;
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matchId: string;
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}> = new Array();
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const round4Matches: Array<{
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player1: PlayerCellDto;
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player2: PlayerCellDto;
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seed1: number;
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seed2: number;
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matchId: string;
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}> = new Array();
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for (let i = 0; i < playerCells.length / 2; i++) {
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round1Matches.push({
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player1: playerCells[i],
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player2: playerCells[playerCells.length / 2 + i],
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seed1: i + 1,
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seed2: playerCells.length - i,
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matchId: `A${i + 1}`
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});
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const names = [
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"Alice", "Bob", "Charlie", "Diana", "Ethan", "Fiona", "George", "Hannah",
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"Ian", "Julia", "Kevin", "Laura", "Michael", "Nina", "Oscar", "Paula",
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"Quentin", "Rachel", "Steven", "Tina", "Uma", "Victor", "Wendy", "Xander",
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"Yvonne", "Zach", "Aaron", "Bella", "Caleb", "Daisy", "Eli", "Faith",
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"Gavin", "Hazel", "Isaac", "Jasmine", "Kyle", "Lily", "Mason", "Nora",
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"Owen", "Piper", "Quincy", "Riley", "Sean", "Tara", "Ulysses", "Valerie",
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"Walter", "Xenia", "Yusuf", "Zara", "Adam", "Bianca", "Connor", "Delilah",
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"Evan", "Faye", "Grant", "Hailey", "Ivan", "Jenna", "Kevin", "Lara"
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];
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const prefixes = "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
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const generatePlayerCell = (index: number): PlayerCellDto => {
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const prefix = prefixes[index % prefixes.length];
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return {
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name: names[index],
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playerId: `p${String(index + 1).padStart(3, "0")}`,
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prefix: prefix,
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character: characterClasses[index % characterClasses.length],
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seed: index + 1, // Ensures unique seed
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};
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};
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const round1: Array<PlayerSet> = new Array<PlayerSet>();
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for (let i = 0; i < 32; i++) {
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const player1 = generatePlayerCell(i * 2);
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const set: PlayerSet = {
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player1,
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player2: generatePlayerCell(i * 2 + 1),
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winner: player1,
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matchId: `A${i + 1}`,
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}
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round1.push(set);
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}
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for (let i = 0; i < playerCells.length / 4; i++) {
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round2Matches.push({
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player1: playerCells[i],
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player2: playerCells[playerCells.length / 4 + i],
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seed1: i + 1,
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seed2: playerCells.length / 2 - i,
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matchId: `A${i + 33}`
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});
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}
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for (let i = 0; i < playerCells.length / 8; i++) {
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round3Matches.push({
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player1: playerCells[i],
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player2: playerCells[playerCells.length / 8 + i],
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seed1: i + 1,
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seed2: playerCells.length / 4 - i,
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matchId: `A${i + (round1Matches.length + round2Matches.length)}`
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});
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}
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for (let i = 0; i < playerCells.length / 16; i++) {
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round4Matches.push({
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player1: playerCells[i],
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player2: playerCells[playerCells.length / 16 + i],
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seed1: i + 1,
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seed2: playerCells.length / 8 - i,
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matchId: `A${i + (round1Matches.length + round2Matches.length + round3Matches.length)}`
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});
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}
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return { rounds: [round1Matches, round2Matches, round3Matches, round4Matches] };
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return { rounds: [round1,] };
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};
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